ViGGO: A Video Game Corpus for Data-To-Text Generation in Open-Domain Conversation

Juraj Juraska, Kevin Bowden, Marilyn A. Walker. ViGGO: A Video Game Corpus for Data-To-Text Generation in Open-Domain Conversation. In Kees van Deemter, Chenghua Lin, Hiroya Takamura, editors, Proceedings of the 12th International Conference on Natural Language Generation, INLG 2019, Tokyo, Japan, October 29 - November 1, 2019. pages 164-172, Association for Computational Linguistics, 2019. [doi]

@inproceedings{JuraskaBW19,
  title = {ViGGO: A Video Game Corpus for Data-To-Text Generation in Open-Domain Conversation},
  author = {Juraj Juraska and Kevin Bowden and Marilyn A. Walker},
  year = {2019},
  url = {https://aclweb.org/anthology/papers/W/W19/W19-8623/},
  researchr = {https://researchr.org/publication/JuraskaBW19},
  cites = {0},
  citedby = {0},
  pages = {164-172},
  booktitle = {Proceedings of the 12th International Conference on Natural Language Generation, INLG 2019, Tokyo, Japan, October 29 - November 1, 2019},
  editor = {Kees van Deemter and Chenghua Lin and Hiroya Takamura},
  publisher = {Association for Computational Linguistics},
  isbn = {978-1-950737-94-9},
}