A case for mutual notification: a survey of P2P protocols for massively multiplayer online games

Stephan Krause. A case for mutual notification: a survey of P2P protocols for massively multiplayer online games. In Mark Claypool, editor, Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008. pages 28-33, ACM, 2008. [doi]

@inproceedings{Krause08,
  title = {A case for mutual notification: a survey of P2P protocols for massively multiplayer online games},
  author = {Stephan Krause},
  year = {2008},
  doi = {10.1145/1517494.1517500},
  url = {http://doi.acm.org/10.1145/1517494.1517500},
  tags = {p2p, protocol, survey},
  researchr = {https://researchr.org/publication/Krause08},
  cites = {0},
  citedby = {0},
  pages = {28-33},
  booktitle = {Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008},
  editor = {Mark Claypool},
  publisher = {ACM},
  isbn = {978-1-60558-132-3},
}