Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study

Simone Kriglstein, Ross Brown, Günter Wallner. Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study. In Yusuf Pisan, Nikitas M. Sgouros, Tim Marsh, editors, Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings. Volume 8770 of Lecture Notes in Computer Science, pages 36-41, Springer, 2014. [doi]

Abstract

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