How Persuasive are Serious Games, Social Media and mHealth Technologies for Vulnerable Young Adults? Design Factors for Health Behavior and Lifestyle Change Support: Sexual Health Case

Olga A. Kulyk, Chantal den Daas, Silke David, Lisette van Gemert-Pijnen. How Persuasive are Serious Games, Social Media and mHealth Technologies for Vulnerable Young Adults? Design Factors for Health Behavior and Lifestyle Change Support: Sexual Health Case. In Saskia M. Kelders, Olga A. Kulyk, Lisette van Gemert-Pijnen, Harri Oinas-Kukkonen, editors, Proceedings of the Third International Workshop on Behavior Change Support Systems co-located with the 10th International Conference on Persuasive Technology (PERSUASIVE 2015), Chicago, IL, United States, June 3, 2015. Volume 1369 of CEUR Workshop Proceedings, pages 28-42, CEUR-WS.org, 2015. [doi]

Abstract

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