Knowledge Base Refinement with Gamified Crowdsourcing

Daiki Kurita, Boonsita Roengsamut, Kazuhiro Kuwabara, Hung-Hsuan Huang. Knowledge Base Refinement with Gamified Crowdsourcing. In Ngoc Thanh Nguyen, Bogdan Trawinski, Hamido Fujita, Tzung-Pei Hong, editors, Intelligent Information and Database Systems - 8th Asian Conference, ACIIDS 2016, Da Nang, Vietnam, March 14-16, 2016, Proceedings, Part I. Volume 9621 of Lecture Notes in Computer Science, pages 33-42, Springer, 2016. [doi]

@inproceedings{KuritaRKH16,
  title = {Knowledge Base Refinement with Gamified Crowdsourcing},
  author = {Daiki Kurita and Boonsita Roengsamut and Kazuhiro Kuwabara and Hung-Hsuan Huang},
  year = {2016},
  doi = {10.1007/978-3-662-49381-6_4},
  url = {http://dx.doi.org/10.1007/978-3-662-49381-6_4},
  researchr = {https://researchr.org/publication/KuritaRKH16},
  cites = {0},
  citedby = {0},
  pages = {33-42},
  booktitle = {Intelligent Information and Database Systems - 8th Asian Conference, ACIIDS 2016, Da Nang, Vietnam, March 14-16, 2016, Proceedings, Part I},
  editor = {Ngoc Thanh Nguyen and Bogdan Trawinski and Hamido Fujita and Tzung-Pei Hong},
  volume = {9621},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-662-49380-9},
}