Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation

Xiubo Liang, Ludovic Hoyet, Weidong Geng, Franck Multon. Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation. In Ronan Boulic, Yiorgos Chrysanthou, Taku Komura, editors, Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings. Volume 6459 of Lecture Notes in Computer Science, pages 313-324, Springer, 2010. [doi]

Abstract

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