Decoupled deferred shading for hardware rasterization

Gabor Liktor, Carsten Dachsbacher. Decoupled deferred shading for hardware rasterization. In Michael Garland, Rui Wang 0003, Stephen N. Spencer, Meenakshisundaram Gopi, Sung-Eui Yoon, editors, Symposium on Interactive 3D Graphics and Games, I3D '12, Costa Mesa, CA, USA, March 09 - 11, 2012. pages 143-150, ACM, 2012. [doi]

Abstract

Abstract is missing.