Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games

Kenneth Y. T. Lim, Yuk Yi Wong, Ahmed Hazyl Hilmy. Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games. In Daphne Economou, Anasol Peña-Ríos, Andreas Dengel 0002, Heather Dodds, Markos Mentzelopoulos, Alexander Klippel, Kai Erenli, Mark J. W. Lee, Jonathon Richter, editors, 7th International Conference of the Immersive Learning Research Network, iLRN 2021, Eureka, CA, USA, May 17 - June 10, 2021. pages 1-5, IEEE, 2021. [doi]

Abstract

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