LiveRender: A Cloud Gaming System Based on Compressed Graphics Streaming

Li Lin, Xiaofei Liao, Guang Tan, Hai Jin, Xiaobin Yang, Wei Zhang, Bo Li. LiveRender: A Cloud Gaming System Based on Compressed Graphics Streaming. In Kien A. Hua, Yong Rui, Ralf Steinmetz, Alan Hanjalic, Apostol Natsev, Wenwu Zhu, editors, Proceedings of the ACM International Conference on Multimedia, MM '14, Orlando, FL, USA, November 03 - 07, 2014. pages 347-356, ACM, 2014. [doi]

Abstract

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