Designing Procedurally Generated Levels

Roland van der Linden, Ricardo Lopes, Rafael Bidarra. Designing Procedurally Generated Levels. In Mark J. Nelson, Adam M. Smith 0001, Gillian Smith 0001, editors, Artificial Intelligencein the Game Design Process 2, Papers from the 2013 AIIDE Workshop, Palo Alto, California, USA, October 15, 2013. Volume WS-13-20 of AAAI Technical Report, AAAI, 2013. [doi]

@inproceedings{LindenLB13,
  title = {Designing Procedurally Generated Levels},
  author = {Roland van der Linden and Ricardo Lopes and Rafael Bidarra},
  year = {2013},
  url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7450},
  researchr = {https://researchr.org/publication/LindenLB13},
  cites = {0},
  citedby = {0},
  booktitle = {Artificial Intelligencein the Game Design Process 2, Papers from the 2013 AIIDE Workshop, Palo Alto, California, USA, October 15, 2013},
  editor = {Mark J. Nelson and Adam M. Smith 0001 and Gillian Smith 0001},
  volume = {WS-13-20},
  series = {AAAI Technical Report},
  publisher = {AAAI},
}