Raycast based auto-rigging method for humanoid meshes

Romain Lopez, Christophe Poirel. Raycast based auto-rigging method for humanoid meshes. In Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '13, Anaheim, CA, USA, July 21-25, 2013, Poster Proceedings. pages 11, ACM, 2013. [doi]

Abstract

Abstract is missing.