Uniquitous: Implementation and evaluation of a cloud-based game system in Unity

Meng Luo, Mark Claypool. Uniquitous: Implementation and evaluation of a cloud-based game system in Unity. In Elena G. Bertozzi, Bill Kapralos, Nahum D. Gershon, Jim R. Parker, editors, 2015 IEEE Games Entertainment Media Conference, GEM 2015, Toronto, ON, Canada, October 14-16, 2015. pages 1-6, IEEE, 2015. [doi]

@inproceedings{LuoC15-2,
  title = {Uniquitous: Implementation and evaluation of a cloud-based game system in Unity},
  author = {Meng Luo and Mark Claypool},
  year = {2015},
  doi = {10.1109/GEM.2015.7377218},
  url = {http://dx.doi.org/10.1109/GEM.2015.7377218},
  researchr = {https://researchr.org/publication/LuoC15-2},
  cites = {0},
  citedby = {0},
  pages = {1-6},
  booktitle = {2015 IEEE Games Entertainment Media Conference, GEM 2015, Toronto, ON, Canada, October 14-16, 2015},
  editor = {Elena G. Bertozzi and Bill Kapralos and Nahum D. Gershon and Jim R. Parker},
  publisher = {IEEE},
  isbn = {978-1-4673-7452-1},
}