LGOAP: Adaptive layered planning for real-time videogames

Giuseppe Maggiore, Carlos Santos, Dino Dini, Frank Peters, Hans Bouwknegt, Pieter Spronck. LGOAP: Adaptive layered planning for real-time videogames. In 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013. pages 1-8, IEEE, 2013. [doi]

Abstract

Abstract is missing.