What makes things fun to learn? heuristics for designing instructional computer games

Thomas W. Malone. What makes things fun to learn? heuristics for designing instructional computer games. In Philippe G. H. Lehot, Liza Loop, George W. Gorsline, editors, Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems, SIGSMALL/SIGPC 1980, Palo Alto, California, USA, September 18-19, 1980. pages 162-169, ACM, 1980. [doi]

Abstract

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