Toward practical real-time photon mapping: efficient GPU density estimation

Michael Mara, David P. Luebke, Morgan McGuire. Toward practical real-time photon mapping: efficient GPU density estimation. In Meenakshisundaram Gopi, Sung-Eui Yoon, Stephen N. Spencer, Marc Olano, Miguel A. Otaduy, editors, Symposium on Interactive 3D Graphics and Games, I3D '13, Orlando, FL, USA, March 22-24, 2013. pages 71-78, ACM, 2013. [doi]

Abstract

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