Salome Maro, Emil Sundklev, Carl-Oscar Persson, Grischa Liebel, Jan-Philipp Steghöfer. Impact of Gamification on Trace Link Vetting: A Controlled Experiment. In Eric Knauss, Michael Goedicke, editors, Requirements Engineering: Foundation for Software Quality - 25th International Working Conference, REFSQ 2019, Essen, Germany, March 18-21, 2019, Proceedings. Volume 11412 of Lecture Notes in Computer Science, pages 90-105, Springer, 2019. [doi]
@inproceedings{MaroSPLS19,
title = {Impact of Gamification on Trace Link Vetting: A Controlled Experiment},
author = {Salome Maro and Emil Sundklev and Carl-Oscar Persson and Grischa Liebel and Jan-Philipp Steghöfer},
year = {2019},
doi = {10.1007/978-3-030-15538-4_6},
url = {https://doi.org/10.1007/978-3-030-15538-4_6},
researchr = {https://researchr.org/publication/MaroSPLS19},
cites = {0},
citedby = {0},
pages = {90-105},
booktitle = {Requirements Engineering: Foundation for Software Quality - 25th International Working Conference, REFSQ 2019, Essen, Germany, March 18-21, 2019, Proceedings},
editor = {Eric Knauss and Michael Goedicke},
volume = {11412},
series = {Lecture Notes in Computer Science},
publisher = {Springer},
isbn = {978-3-030-15538-4},
}