Efficiency, realism, and representation in generated content: a case study using family tree generation

Peter Mawhorter. Efficiency, realism, and representation in generated content: a case study using family tree generation. In Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart, editors, Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017. ACM, 2017. [doi]

Abstract

Abstract is missing.