Prom Week: Designing past the game/story dilemma

Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin. Prom Week: Designing past the game/story dilemma. In Georgios N. Yannakakis, Espen Aarseth, Kristine Jørgensen, James C. Lester, editors, International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013. pages 94-101, Society for the Advancement of the Science of Digital Games, 2013. [doi]

@inproceedings{McCoyTSRMW13-0,
  title = {Prom Week: Designing past the game/story dilemma},
  author = {Joshua McCoy and Mike Treanor and Ben Samuel and Aaron A. Reed and Michael Mateas and Noah Wardrip-Fruin},
  year = {2013},
  url = {http://www.fdg2013.org/program/papers/paper13_mccoy_etal.pdf},
  researchr = {https://researchr.org/publication/McCoyTSRMW13-0},
  cites = {0},
  citedby = {0},
  pages = {94-101},
  booktitle = {International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013},
  editor = {Georgios N. Yannakakis and Espen Aarseth and Kristine Jørgensen and James C. Lester},
  publisher = {Society for the Advancement of the Science of Digital Games},
}