The Prom: An Example of Socially-Oriented Gameplay

Joshua McCoy, Mike Treanor, Ben Samuel, Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin. The Prom: An Example of Socially-Oriented Gameplay. In G. Michael Youngblood, Vadim Bulitko, editors, Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010, October 11-13, 2010, Stanford, California, USA. The AAAI Press, 2010. [doi]

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