Morgan McGuire, Eric Enderton, Peter Shirley, David P. Luebke. Real-time stochastic rasterization on conventional GPU architectures. In Justin Hensley, Philipp Slusallek, David K. McAllister, Christiaan P. Gribble, editors, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, Saarbrücken, Germany, June 25-27, 2010. pages 173-182, ACM, 2010. [doi]
@inproceedings{McGuireESL10,
title = {Real-time stochastic rasterization on conventional GPU architectures},
author = {Morgan McGuire and Eric Enderton and Peter Shirley and David P. Luebke},
year = {2010},
url = {http://portal.acm.org/citation.cfm?id=1921505&CFID=5105553&CFTOKEN=68976073},
tags = {architecture},
researchr = {https://researchr.org/publication/McGuireESL10},
cites = {0},
citedby = {0},
pages = {173-182},
booktitle = {Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, Saarbrücken, Germany, June 25-27, 2010},
editor = {Justin Hensley and Philipp Slusallek and David K. McAllister and Christiaan P. Gribble},
publisher = {ACM},
}