Comparing Two CbKST Approaches for Adapting Learning Paths in Serious Games

Javier Melero, Naïma El-Kechaï, Jean-Marc Labat. Comparing Two CbKST Approaches for Adapting Learning Paths in Serious Games. In Gráinne Conole, Tomaz Klobucar, Christoph Rensing, Johannes Konert, Élise Lavoué, editors, Design for Teaching and Learning in a Networked World - 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings. Volume 9307 of Lecture Notes in Computer Science, pages 211-224, Springer, 2015. [doi]

@inproceedings{MeleroEL15-0,
  title = {Comparing Two CbKST Approaches for Adapting Learning Paths in Serious Games},
  author = {Javier Melero and Naïma El-Kechaï and Jean-Marc Labat},
  year = {2015},
  doi = {10.1007/978-3-319-24258-3_16},
  url = {http://dx.doi.org/10.1007/978-3-319-24258-3_16},
  researchr = {https://researchr.org/publication/MeleroEL15-0},
  cites = {0},
  citedby = {0},
  pages = {211-224},
  booktitle = {Design for Teaching and Learning in a Networked World - 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings},
  editor = {Gráinne Conole and Tomaz Klobucar and Christoph Rensing and Johannes Konert and Élise Lavoué},
  volume = {9307},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-24257-6},
}