Dissecting games engines: The case of Unity3D

Farouk Messaoudi, Gwendal Simon, Adlen Ksentini. Dissecting games engines: The case of Unity3D. In 2015 International Workshop on Network and Systems Support for Games, NetGames 2015, Zagreb, Croatia, December 3-4, 2015. pages 1-6, IEEE, 2015. [doi]

Abstract

Abstract is missing.