A scalable peer-to-peer-overlay for real-time massively multiplayer online games

Philip Mildner, Tonio Triebel, Stephan Kopf, Wolfgang Effelsberg. A scalable peer-to-peer-overlay for real-time massively multiplayer online games. In Jason Liu, Francesco Quaglia, Stephan Eidenbenz, Stephen Gilmore, editors, 4th International ICST Conference on Simulation Tools and Techniques, SIMUTools '11, Barcelona, Spain, March 22 - 24, 2011. pages 304-311, ICST/ACM, 2011. [doi]

Abstract

Abstract is missing.