Improving GPU particle filter with shader model 3.0 for visual tracking

Antonio S. Montemayor, Bryson R. Payne, Juan José Pantrigo, Raúl Cabido, Ángel Sánchez, Felipe Fernández. Improving GPU particle filter with shader model 3.0 for visual tracking. In John Finnegan, Mike McGrath, editors, 33. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Research Posters. pages 55, ACM, 2006. [doi]

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