Distance-Based Construction Behaviors for Dynamic Grid-Based Worlds

Charles E. Myers, Pushpak Karnick. Distance-Based Construction Behaviors for Dynamic Grid-Based Worlds. In Mark J. Nelson, Adam M. Smith 0001, Gillian Smith 0001, editors, Artificial Intelligencein the Game Design Process 2, Papers from the 2013 AIIDE Workshop, Palo Alto, California, USA, October 15, 2013. Volume WS-13-20 of AAAI Technical Report, AAAI, 2013. [doi]