Online adjustment of the AI's strength in a fighting game using the k-nearest neighbor algorithm and a game simulator

Yuto Nakagawa, Kaito Yamamoto, Ruck Thawonmas. Online adjustment of the AI's strength in a fighting game using the k-nearest neighbor algorithm and a game simulator. In IEEE 3rd Global Conference on Consumer Electronics, GCCE 2014, Tokyo, Japan, 7-10 October 2014. pages 494-495, IEEE, 2014. [doi]

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