Push-me, pull-me: describing and designing technologies for varying degrees of reflection and invention

Elia J. Nelson, Nathan G. Freier. Push-me, pull-me: describing and designing technologies for varying degrees of reflection and invention. In Justine Cassell, editor, Proceedings of the 7th International Conference on Interaction Design and Children, IDC 2008, Chicago, Illinois, USA, June 11-13, 2008. pages 129-132, ACM, 2008. [doi]

Abstract

Abstract is missing.