Cost-based workload balancing for ray tracing on multi-GPU systems

Mario Rincón Nigro, Zhigang Deng. Cost-based workload balancing for ray tracing on multi-GPU systems. In Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '13, Anaheim, CA, USA, July 21-25, 2013, Poster Proceedings. pages 41, ACM, 2013. [doi]

Abstract

Abstract is missing.