Modeling and Rendering of Volumetric Clouds in Real-Time with Unreal Engine 4

Lukasz Nowak, Artur Bak, Tomasz S. Czajkowski, Konrad Wojciechowski. Modeling and Rendering of Volumetric Clouds in Real-Time with Unreal Engine 4. In Leszek J. Chmielewski, Ryszard Kozera, Arkadiusz Orlowski, Konrad Wojciechowski, Alfred M. Bruckstein, Nicolai Petkov, editors, Computer Vision and Graphics - International Conference, ICCVG 2018, Warsaw, Poland, September 17-19, 2018, Proceedings. Volume 11114 of Lecture Notes in Computer Science, pages 68-78, Springer, 2018. [doi]

@inproceedings{NowakBCW18,
  title = {Modeling and Rendering of Volumetric Clouds in Real-Time with Unreal Engine 4},
  author = {Lukasz Nowak and Artur Bak and Tomasz S. Czajkowski and Konrad Wojciechowski},
  year = {2018},
  doi = {10.1007/978-3-030-00692-1_7},
  url = {https://doi.org/10.1007/978-3-030-00692-1_7},
  researchr = {https://researchr.org/publication/NowakBCW18},
  cites = {0},
  citedby = {0},
  pages = {68-78},
  booktitle = {Computer Vision and Graphics - International Conference, ICCVG 2018, Warsaw, Poland, September 17-19, 2018, Proceedings},
  editor = {Leszek J. Chmielewski and Ryszard Kozera and Arkadiusz Orlowski and Konrad Wojciechowski and Alfred M. Bruckstein and Nicolai Petkov},
  volume = {11114},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-00692-1},
}