Geometric patterns pre-processing of three-dimensional meshes for raytracing in real-time

Ulises Olivares, Arturo GarcĂ­a, Felix Ramos. Geometric patterns pre-processing of three-dimensional meshes for raytracing in real-time. In Xiaogang Jin 0002, Nadia Magnenat-Thalmann, Hyun Seung Yang, Xubo Yang, Tomasz Bednarz, Issei Fujishiro, editors, Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2014, Shenzhen, China, November 30 - December 2, 2014. pages 189-192, ACM, 2014. [doi]

Abstract

Abstract is missing.