Agent Architecture Considerations for Real-Time Planning in Games

Jeff Orkin. Agent Architecture Considerations for Real-Time Planning in Games. In R. Michael Young, John E. Laird, editors, Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, USA. pages 105-110, AAAI Press, 2005.

Abstract

Abstract is missing.