Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom

Stamatios Papadakis, Michail Kalogiannakis. Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom. In Anthony L. Brooks, Eva Brooks, Nikolas Vidakis, editors, Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings. Volume 229 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, pages 366-375, Springer, 2017. [doi]

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