glGA: an OpenGL Geometric Application Framework for a Modern, Shader-based Computer Graphics Curriculum

George Papagiannakis, Petros Papanikolaou, Elisavet Greassidou, Panos E. Trahanias. glGA: an OpenGL Geometric Application Framework for a Modern, Shader-based Computer Graphics Curriculum. In Jean-Jacques Bourdin, Joaquim A. Jorge, Eike Falk Anderson, editors, Eurographics 2014 - Education Papers, Strasbourg, France, 2014. pages 9-16, Eurographics Association, 2014. [doi]

Abstract

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