Bandwidth requirement and state consistency in three multiplayer game architectures

Joseph D. Pellegrino, Constantinos Dovrolis. Bandwidth requirement and state consistency in three multiplayer game architectures. In Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003. pages 52-59, ACM, 2003. [doi]

Abstract

Abstract is missing.