Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity

Christopher Peters. Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity. In Kurt Debattista, Michele D. Dickey, Alberto Proença, Luís Paulo Santos, editors, Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010. pages 11-18, IEEE Computer Society, 2010. [doi]

Abstract

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