Wim Pijls, Arie de Bruin. A Theory of Game Trees, Based on Solution Trees. In Frantisek Plasil, Keith G. Jeffery, editors, SOFSEM 97: Theory and Practice of Informatics, 24th Seminar on Current Trends in Theory and Practice of Informatics, Milovy, Czech Republic, November 22-29, 1997, Proceedings. Volume 1338 of Lecture Notes in Computer Science, pages 539-546, Springer, 1997.
@inproceedings{PijlsB97, title = {A Theory of Game Trees, Based on Solution Trees}, author = {Wim Pijls and Arie de Bruin}, year = {1997}, tags = {rule-based}, researchr = {https://researchr.org/publication/PijlsB97}, cites = {0}, citedby = {0}, pages = {539-546}, booktitle = {SOFSEM 97: Theory and Practice of Informatics, 24th Seminar on Current Trends in Theory and Practice of Informatics, Milovy, Czech Republic, November 22-29, 1997, Proceedings}, editor = {Frantisek Plasil and Keith G. Jeffery}, volume = {1338}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {3-540-63774-5}, }