A Theory of Game Trees, Based on Solution Trees

Wim Pijls, Arie de Bruin. A Theory of Game Trees, Based on Solution Trees. In Frantisek Plasil, Keith G. Jeffery, editors, SOFSEM 97: Theory and Practice of Informatics, 24th Seminar on Current Trends in Theory and Practice of Informatics, Milovy, Czech Republic, November 22-29, 1997, Proceedings. Volume 1338 of Lecture Notes in Computer Science, pages 539-546, Springer, 1997.

@inproceedings{PijlsB97,
  title = {A Theory of Game Trees, Based on Solution Trees},
  author = {Wim Pijls and Arie de Bruin},
  year = {1997},
  tags = {rule-based},
  researchr = {https://researchr.org/publication/PijlsB97},
  cites = {0},
  citedby = {0},
  pages = {539-546},
  booktitle = {SOFSEM  97: Theory and Practice of Informatics, 24th Seminar on Current Trends in Theory and Practice of Informatics, Milovy, Czech Republic, November 22-29, 1997, Proceedings},
  editor = {Frantisek Plasil and Keith G. Jeffery},
  volume = {1338},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {3-540-63774-5},
}