Progressive skinning for video game character animations

Simon Pilgrim, Alberto Aguado, Kenny Mitchell, Anthony Steed. Progressive skinning for video game character animations. In John Finnegan, Hanspeter Pfister, editors, 33. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Sketches. pages 114, ACM, 2006. [doi]

Abstract

Abstract is missing.