Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game

Brandon Piller, Colby Johanson, Cody J. Phillips 0002, Carl Gutwin, Regan L. Mandryk. Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game. In Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk, editors, CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020. pages 294-305, ACM, 2020. [doi]

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