Motion Planning with Discrete Abstractions and Physics-Based Game Engines

Erion Plaku. Motion Planning with Discrete Abstractions and Physics-Based Game Engines. In Marcelo Kallmann, Kostas E. Bekris, editors, Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings. Volume 7660 of Lecture Notes in Computer Science, pages 290-301, Springer, 2012. [doi]

Abstract

Abstract is missing.