Modular Behavior Trees: Language for Fast AI in Open-World Video Games

Tomás Plch, Matej Marko, Petr Ondrácek, Martin Cerný, Jakub Gemrot, Cyril Brom. Modular Behavior Trees: Language for Fast AI in Open-World Video Games. In Torsten Schaub, Gerhard Friedrich, Barry O'Sullivan, editors, ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic - Including Prestigious Applications of Intelligent Systems (PAIS 2014). Volume 263 of Frontiers in Artificial Intelligence and Applications, pages 1209-1210, IOS Press, 2014. [doi]

Abstract

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