Hybrid network clusters using common gameplay for massively multiplayer online games

Jared N. Plumb, Sneha Kumar Kasera, Ryan Stutsman. Hybrid network clusters using common gameplay for massively multiplayer online games. In Steve Dahlskog, Sebastian Deterding, José M. Font, Mitu Khandaker, Carl Magnus Olsson, Sebastian Risi, Christoph Salge, editors, Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018, Malmö, Sweden, August 07-10, 2018. ACM, 2018. [doi]

@inproceedings{PlumbKS18,
  title = {Hybrid network clusters using common gameplay for massively multiplayer online games},
  author = {Jared N. Plumb and Sneha Kumar Kasera and Ryan Stutsman},
  year = {2018},
  doi = {10.1145/3235765.3235785},
  url = {https://doi.org/10.1145/3235765.3235785},
  researchr = {https://researchr.org/publication/PlumbKS18},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018, Malmö, Sweden, August 07-10, 2018},
  editor = {Steve Dahlskog and Sebastian Deterding and José M. Font and Mitu Khandaker and Carl Magnus Olsson and Sebastian Risi and Christoph Salge},
  publisher = {ACM},
}