Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games

Thiago Malheiros Porcino, Érick O. Rodrigues, Alexandre Silva, Esteban Clua, Daniela Trevisan. Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games. In 8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020, Vancouver, BC, Canada, August 12-14, 2020. pages 1-8, IEEE, 2020. [doi]

Abstract

Abstract is missing.