Mixed Voxel Reality: Presence and Embodiment in Low Fidelity, Visually Coherent, Mixed Reality Environments

Holger Regenbrecht, Katrin Meng, Arne Reepen, Stephan Beck, Tobias Langlotz. Mixed Voxel Reality: Presence and Embodiment in Low Fidelity, Visually Coherent, Mixed Reality Environments. In Wolfgang Broll, Holger Regenbrecht, J. Edward Swan II, editors, 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2017, Nantes, France, October 9-13, 2017. pages 90-99, IEEE Computer Society, 2017. [doi]

@inproceedings{RegenbrechtMRBL17,
  title = {Mixed Voxel Reality: Presence and Embodiment in Low Fidelity, Visually Coherent, Mixed Reality Environments},
  author = {Holger Regenbrecht and Katrin Meng and Arne Reepen and Stephan Beck and Tobias Langlotz},
  year = {2017},
  doi = {10.1109/ISMAR.2017.26},
  url = {http://doi.ieeecomputersociety.org/10.1109/ISMAR.2017.26},
  researchr = {https://researchr.org/publication/RegenbrechtMRBL17},
  cites = {0},
  citedby = {0},
  pages = {90-99},
  booktitle = {2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2017, Nantes, France, October 9-13, 2017},
  editor = {Wolfgang Broll and Holger Regenbrecht and J. Edward Swan II},
  publisher = {IEEE Computer Society},
  isbn = {978-1-5386-2943-7},
}