Current Depth of Field Algorithms and Techniques for Games

Daniel Rhodes, Richard Cant, David Al-Dabass. Current Depth of Field Algorithms and Techniques for Games. In Quasim H. Mehdi, Norman E. Gough, Stéphan Natkine, editors, 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK. pages 147, EUROSIS, 2003.

@inproceedings{RhodesCA03,
  title = {Current Depth of Field Algorithms and Techniques for Games},
  author = {Daniel Rhodes and Richard Cant and David Al-Dabass},
  year = {2003},
  researchr = {https://researchr.org/publication/RhodesCA03},
  cites = {0},
  citedby = {0},
  pages = {147},
  booktitle = {4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK},
  editor = {Quasim H. Mehdi and Norman E. Gough and Stéphan Natkine},
  publisher = {EUROSIS},
  isbn = {9-0773-8105-8},
}