A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive multimedia applications

Justin Richer, Jill L. Drury. A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive multimedia applications. In Michael A. Goodrich, Alan C. Schultz, David J. Bruemmer, editors, Proceedings of the 1st ACM SIGCHI/SIGART Conference on Human-Robot Interaction, HRI 2006, Salt Lake City, Utah, USA, March 2-3, 2006. pages 266-273, ACM, 2006. [doi]

Abstract

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