GPU implementation of 3D object selection by conic volume techniques in virtual environments

Tobias Rick, Anette von Kapri, Torsten Kuhlen. GPU implementation of 3D object selection by conic volume techniques in virtual environments. In Benjamin Lok, Gudrun Klinker, Ryohei Nakatsu, editors, IEEE Virtual Reality Conference, VR 2010, Waltham, Massachusetts, USA, March 20-24, 2010. pages 243-246, IEEE, 2010. [doi]