Designing a narrative-based audio only 3D game engine

Timothy Roden, Ian Parberry. Designing a narrative-based audio only 3D game engine. In Newton Lee, editor, Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005. pages 274-277, ACM, 2005. [doi]

Abstract

Abstract is missing.