Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting

Friedemann Rößler, Ralf P. Botchen, Thomas Ertl. Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting. IEEE Computer Graphics and Applications, 28(5):66-77, 2008. [doi]

Authors

Friedemann Rößler

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Ralf P. Botchen

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Thomas Ertl

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