Friedemann Rößler, Ralf P. Botchen, Thomas Ertl. Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting. IEEE Computer Graphics and Applications, 28(5):66-77, 2008. [doi]
@article{RosslerBE08:0, title = {Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting}, author = {Friedemann Rößler and Ralf P. Botchen and Thomas Ertl}, year = {2008}, doi = {10.1109/MCG.2008.96}, url = {http://dx.doi.org/10.1109/MCG.2008.96}, tags = {rule-based}, researchr = {https://researchr.org/publication/RosslerBE08%3A0}, cites = {0}, citedby = {0}, journal = {IEEE Computer Graphics and Applications}, volume = {28}, number = {5}, pages = {66-77}, }