Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting

Friedemann Rößler, Ralf P. Botchen, Thomas Ertl. Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting. IEEE Computer Graphics and Applications, 28(5):66-77, 2008. [doi]

@article{RosslerBE08:0,
  title = {Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting},
  author = {Friedemann Rößler and Ralf P. Botchen and Thomas Ertl},
  year = {2008},
  doi = {10.1109/MCG.2008.96},
  url = {http://dx.doi.org/10.1109/MCG.2008.96},
  tags = {rule-based},
  researchr = {https://researchr.org/publication/RosslerBE08%3A0},
  cites = {0},
  citedby = {0},
  journal = {IEEE Computer Graphics and Applications},
  volume = {28},
  number = {5},
  pages = {66-77},
}