Friedemann Rößler, Ralf P. Botchen, Thomas Ertl. Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting. IEEE Computer Graphics and Applications, 28(5):66-77, 2008. [doi]
@article{RosslerBE08:0,
title = {Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting},
author = {Friedemann Rößler and Ralf P. Botchen and Thomas Ertl},
year = {2008},
doi = {10.1109/MCG.2008.96},
url = {http://dx.doi.org/10.1109/MCG.2008.96},
tags = {rule-based},
researchr = {https://researchr.org/publication/RosslerBE08%3A0},
cites = {0},
citedby = {0},
journal = {IEEE Computer Graphics and Applications},
volume = {28},
number = {5},
pages = {66-77},
}