Real-time rough refraction

Charles de Rousiers, Adrien Bousseau, Kartic Subr, Nicolas Holzschuch, Ravi Ramamoorthi. Real-time rough refraction. In Michael Garland, Rui Wang 0003, editors, Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011. pages 111-118, ACM, 2011. [doi]

Abstract

Abstract is missing.